


Even when inevitably getting “stuck”, I’m mellowed out enough at that point from carefully exploring environments to handle the situation with a certain thoughtful clarity. My own biggest draw to the adventure genre is the pacing. While perhaps streamlined a little too much for some, this format greatly eases potential frustration and boredom.
Gobliiins 4 series#
On top of that, each level in Gobliiins 4 has a distinct, clear goal, which other games in the series rarely had. And, like Gobliins 2, characters can move at the same time, working together to solve the problems facing them. There is no way to permanently mess things up in a level, meaning restarts are unnecessary. Here Gilhodes has used what worked in Gobliiins (one): a motley cast of three clumsy yet plucky goblins, weird worlds to explore one screen at a time, and a wide assortment of devious puzzles-but this time without the cruel health bar. Gobliiins 4 represents the best of all worlds. While a worthwhile game in many respects, it didn’t have the tight-knit, focused feel of the original, and consequently felt too much like a meandering King’s Quest game than a unique Gobliiins title. Goblins Quest 3, published by Sierra, was mostly a lone goblin affair, aside from picking up sidekicks to help with puzzles. Although the goblins could move simultaneously, their antics were toned down with one fewer member, and you occasionally had to traverse multiple screens to solve puzzles. The second title, Gobliins 2, featured (you guessed it) two goblins and no more health bar. The original Gobliiins had the right dynamic (three goblins for maximum mischief, single screens), but there was an unnecessary health meter that punished you for missteps in a largely trial-and-error adventure. The previous games have varied their approaches to puzzling, as well as the number of playable characters (which, cutely, are represented by the number of i’s in the title). Whatever your motivation, this title is a treat, and you’ll find yourself soon wrapped up in the challenging but addictive puzzles and the comical interactions of the goblins. For newcomers, yes, this new iteration is still decidedly puzzle-based, but Gobliiins 4 gives you plenty of reasons to care about the surreal world in which you’ve been placed, even if it’s just to see the next gag, creature or contraption.
Gobliiins 4 license#
Spared of the license limbo afflicting so many older series, this latest installment was developed by Société Pollene and produced by a Russian company, Snowberry Connection, but series creator Pierre Gilhodes was back at the helm, ensuring the new game shares the same Gobliiins style that fans have come to love. Much to my delight, the news of a sequel was no joke at all, and better yet, it has proven to be arguably the best game in the series to date. They had a unique charm, they were funny, and their bizarre puzzles were fully absorbing, and the years have done little to quell the desire for more goblin adventures. Still, the series is fondly remembered by those who played the originals. Especially since they aren’t even typical adventure games, but rather a slapstick, escape-the-room style puzzle experience with light story elements, something often frowned upon by genre veterans. The odd, humorous series by French developer Coktel Vision was impressive in its day, but it’s been fifteen years since the last game, and even its biggest fans must have doubted the possibility of a resurrection after all this time.

When rumors of Gobliiins 4 first began circulating, I half-expected it to be a joke, or at least nothing more than wishful thinking from a devoted niche.
